Thursday, 29 June 2017

CXXXII. Abhorrant Ghoul Queen's Court: Crypt Horrors

A new Crypt Horror joins the court. Janos the Cannibal was a knight errant, on an important mission to slay and devour ungodly followers of Chaos. Sorin the Vigilant, his new brother in arms, sees his purpose in guarding the Queen's person and possessions.

Sorin the Vigilant, Ghoul Queen's knight.


"Crypt Horrors were once ghouls who have been fed vampire blood by their Abhorrant Ghoul King, and as a result, have been given a larger, stronger form by the power of dark sorcery. In the depths of their delusion, Crypt Horrors believe themselves to be heroic knights charging into battle clad in shining plate."
W:AoS Death Battletome: Flesh-eater Courts

The Horrors are the kingdom's elite soldiers; they see themselves as noble knights. They have regenerative powers and are fond of trophies and tokens from their ruler.



Cypt Flayers kit from GW. This kit has three figures inside, each of which can be assembled as any of five (!) different types of creature: Crypt Horrors, Crypt Flayers, Crypt Haunter Courtiers, Crypt Infernal Courtiers and Vargheists. The design they went for is obviously a huge, ripped version of Ghouls, which makes sense. Like all models in the faction, they look feral and are represented in a dynamic pose. I must say that only the running one has nice flow in it, the other two poses are somewhat stiff.



I, too, aimed to make the Horrors a larger and more imposing version of Ghouls. Instead of going the route of six-packs and giant biceps, I opted for a heavier body type. Their higher status grants them larger share of flesh to gorge on, so obesity is definitely not out of place here. To reflect their delusion of being knights, they wear scraps of armour and are armed with scavenged weapons and shields - same as my Ghouls.
The body I used for Sorin was from my least favourite Blightking in the kit - the one with a bell in his hollow gut and a very unappealing walking pose. I cut the legs and repositioned them into something more satisfactory.
Blightkings are fantastic conversion material. In this case, their corroded, piecemeal armour and huge gut made them perfect body donors. The part that worried me when making Sorin was the head. I needed to make it fit with both the Ghouls and the already finished Horror Janos, who predated this project and whose head came from a Tomb Banshee. The issue is that Goblins my Ghouls are made of have larger heads than the Banshee. They all need to look like a part of the same family, so I searched the Hobbit Goblin sprue for ones with the smallest faces. There were several candidates, and I picked the one I thought most fitting. I cut off the face and transplanted it on the Blightking, and then built a bald head around it with green stuff. I'm very happy with the result.
Sorin the Vigilant and Janos the Cannibal, Crypt Horrors.
And again, a group shot of everything so far:

Monday, 26 June 2017

CXXXI. What the Hell Happened to Bambi

Next batch of minis for Monstrous Births is underway - the Misshapen Deer. This unfortunate creature is the first one of five. I won't share much back story about them at this point; I'll have to save that for a later date. For now, enjoy the model. 

There is something strange going on in the woods...
I had a good time painting the mottled fur.
This doe has real chaos going on with her limbs, a squat body and mismatched eyes. Each of the subsequent deer will have a unique set of deformities.
The base model is Sisters of the Thorn mount. There are extra legs from old Wood Elf Glade Rider horses, and from a cheap plastic toy. The rest is Milliput. The model is larger than I would find ideal, but the Sisters of the Thorn deer sculpt was just too lovely to pass up.

Wednesday, 21 June 2017

CXXX. Abhorrant Ghoul Queen's Court: Ghouls

"Hidden among the ruins of the Mortal Realms thrive the Flesh-eater Courts. Trapped within a horrific delusion, convinced that their cannibalistic feasts are splendid and grandiose visions of nobility, these courts of madness are each presided over by a malevolent and predatory Abhorrant Ghoul King. Beneath him, Mordants pick at decaying meat, snarling and spitting in guttural growls. Crypt Horrors and Haunters skulk in the shadows as deathless guardians, ready to claim entire corpses as their own."

 Inspiration struck, compelling me to start another AoS28 warband. This time it's my take on Flesh-eater Courts.

One thing that I like about the official Flesh-eater models is that they have a strong visual theme kept across the entire range. However, they sadly feel bland and underwhelming. When I look at them I don't get inspired to pick one up and paint it. They could have had the background showing on the models more, because the back story has tons of potential. But that would mean they could not simply repack the kits from old Vampire Counts, so I understand why... Anyways, I was struck with an urge to try my hand at redesigning the faction. I shall do that. And as it happens, I shall do it without using any models from the Flesh-eater Courts range of miniatures.

Warbands of a dozen or so models are my favourite format. Large enough so I can get my idea across, and small enough that I don't get bored with repetition. Converting and painting 60 Ghouls is not an appealing idea. In fact, it's an appalling one. Due to the limited number of units available for this faction I will probably end up making at least one example of each (except probably the Terrorgheist and Zombie Dragon). If nothing else, they will serve as monsters for Frostgrave, and some of them might even wind up crossing over into the Gardens setting some day. 

I already have ideas and bits for most of the models. I will reveal them as I go along, just to keep things interesting.

First up, the lowly foot soldiers of the ghoul kingdoms: the Crypt Ghouls.


"Ghoul is a word known in almost every corner of the Mortal Realms. These are the vile creatures who make up the majority of an Abhorrant Ghoul King’s seething armies, and they have an appetite for flesh that is both repulsive and insatiable. (...) They believe themselves to be stout foot soldiers of the king’s court or keen-eyed scouts ranging ahead of his armies. In truth, they are a cannibal horde of naked and hungry monsters."
W:AoS Death Battletome: Flesh-eater Courts

Basically, ragged, depraved cannibal humans that reject reality and substitute it with their own. The Ghouls believe they are their king's loyal soldiers and servants. They make the lowest stratum of their society.



Cypt Ghouls kit from GW. I'm really not a fan; I don't like the bent pose of their bodies and absolutely hate the heads. That's pretty much all they are composed of, so it made more sense to use a completely unrelated kit than to try and fix these. That doesn't mean I think they are useless in general; I've seen people do lovely INQ28 creatures with the bits, and I myself have a pile of Ghoul hands in my bits box.

The Ghouls are the cheapest unit type in the faction. They are human-sized and typically come in large numbers (there are twenty in the box).


Goblins from The Hobbit game can pass for ghouls even without converting. These: LINK, by Old Fogey, are a fine example of that. What I wanted to do is add pieces of scavenged armour and rusting weapons, to reflect their inner delusion on the outside. They needed to be a grotesque parody of their glorious self-image. I gave one of them a ragged banner (yes, I'm aware they do not have a standard bearer option in the game). First draft had them wearing helmets, but I dropped  the idea. I might still make a helmeted one in the next batch to try it out, though.

I combined Goblins with bits from various Warhammer kits. Some were quite simple, others involved more elaborate puttywork. I think I achieved the rag-tag look, while still having a dose of uniformity.

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And these are the Ghouls with Janos the Cannibal. He was made before I conceived the idea for this warband, but is a perfect example of where I'll be going with my Crypt Horrors, and even his backstory fits. So I simply joined him to the crew (he'll just need a new shield). More about Crypt Horrors when Janos gets a friend or two.

Wednesday, 14 June 2017

CXXIX. Tor Megiddo

I've been in contact with the INQ28 community from this blog's beginning. Much of my audience comes from that sphere. Even though I chose to create my own setting for the minis I convert and paint, we were brought together by a shared approach to the hobby. I've never before ventured into making my own INQ28 minis, but now time for that has come.

Tor Megiddo is a collaborational project that gathers a dozen INQ28 enthusiasts, each building their own gang of techno barbarians who will fight across desert landscapes. It will end with a gaming meet-up in Finland later this year. The hosts are Alexander W and Helge (Wilhelminiatures) , and the rest of the crew includes: Erik "Nordic", Tommy "Red Skullz" (Bigbossredskullz), Saul (Warbosskurgan), Jake "Bruticus" (Ex Profundis), Mikkel "Mike", Kristian (Secrets of the Void), Rebecca, Johan "Jeff Vader" (The Convertorum), Alexander L "Hrossvalur", and yours truly.

So here's my take on the techno-barbarian concept. To see what the others are up to check the Tor Megiddo thread on Ammobunker and their respective blogs.
My warband. A warrior's initiation includes having a limb replaced with [sometimes arguably] superior prosthetics.

A WIP photo. These guys were put together with parts from many different GW kits. Many thanks to Helge for sending me a box of 40K bits.
Balvan the Warlord. Largest man in the warband. His body is a combination of Blightking and Stormcast Liberator.
The back banners are paper. Made them removable to avoid damage in transport.
Hobotnik and Folf, berserker types. These guys are purely melee fighters, relying on their chainswords to brutally disembowel their enemies. Their masks feed them toxic vapours that enhance their ferocity.
These are based on plastic Gors, with Chaos Cultist lower legs replacing their hoofs. I sculpted the fur hats with green stuff.
Theg and Smet, the shooty types. These were the simplest conversions of the bunch. Cultist bodies, Skitarii arms and Space Wolf heads. Theg, the bearded one, was the first model I built for the warband.

This was a fun little foray into 40K modelling. Now that the warband is finished I can return to working on my Monstrous Births campaign. Stay tuned.

Tuesday, 30 May 2017

CXXVIII. Lucanus cervus

A quick diorama project for the upcoming Black Queen painting competition here in Zagreb. There is a diorama/duel category, and the two stag beetle bucks I bought recently from Ral Partha seemed like a fun thing to do as a simple scene. I estimate the scale to be something like 1:2 or 1:3.
Took a few WIP photos:
The branch/log is DAS clay over a polystyrene core, with a few tree roots for the smaller twigs. The wooden base came from a hobby shop.
I carved the bark texture on the sides with a sculpting tool when the clay was dry. I used plaster to tidy up some parts - that's the white stuff you see in the photo.
I primed black and then white on top. The top part of each beetle was painted separately and glued on near the end of the process. The moss was added after painting the branch. It's flockage from Noch and dark moss tufts from Gamer's Grass.

Saturday, 27 May 2017

CXXVII. Swampfiends: The Witch

I reached the stage of my club's Malifaux campaign when my crew can purchase a Master, so I got to work on a model to represent Zoraida herself.
The Witch is my Zoraida proxy. The original plastic model would have been passable, but as soon as I saw this released I knew I had to get it as a substitute. It's the Hag from the Guildball game. I had to convert a bit to change her from a sea hag into a swamp hag, but it was totally worth the effort. I like her so much better than the plastic Zoraida.
Instead of fishing gear she originally came with, I gave her a bundle of sticks. Them, the skull and the fish are motifs that make a connection between her and the monster characters in her crew.
The round buoy is now a crystal ball - and Zoraida actually has an upgrade called Crystal Ball. I added shrooms to her belt; they are made of pins and PVA.
Hex doll, shaped by the Witch from a clod of red clay. The doll is Zoraida's Totem, and an essential tool for her to work well in the game. I'm not too fond of the original Voodoo Doll model. It is huge, cartoony and the flawless patterned texture screams computer-sculpted. So I took a tiny doll left over from the Bad Juju sprue and painted it with Martian Ironearth. Being so minute, it would fit much better on a 25 or 20mm base. However, it must be 30mm to be playable in regular Malifaux games.
I had room for one more purchase this Campaign Week, so I panted a second Wisp. Now Zoraida and the Spawn Mother can each have one for herself.


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In other news, I attempted to sculpt a shield for the first time. The result could be better, but what's more important is that the process was educational. I'll be getting some new sculpting tools soon.

The yellowish one is the unpainted original, sculpted from Milliput. The three painted ones are plaster copies.

Friday, 5 May 2017

CXXVI. Wolf Herdsman and Wolves + Basing Tutorial

I'm planning to DM a mini-campaign later this year set in my Gardens of Hecate world. Titled Monstrous Births, it will consist of three or four linked games, with the player taking control of the Countess and her spirit host. I have the key points planned out. It will take place in the woods, so I'm all set as far as scenery is concerned. But I do need to craft brand new characters/monsters for the Countess to fight. There is one that I won't reveal until the final game is played. The rest will be featured here as I make them. Today I present the first handful of them: 

Wolf herdsmen are hermits who live in the woods. Wolves gather around them and obey them. They can transform themselves and others into wolves using a magic hoop. Many of them were originally monks who secluded themselves in the forest as a part of their penance or in order to meditate, and mysteriously went feral in the process. They shun the company of fellow man.
I tried to give him the same yellow eyes the wolves have, but I fear it's not really visible due to his eyes being very small.
The pack was painted using mostly washes and glazes on top of a white undercoat. I looked at photographs of the real life animals and tried to imitate the colour patterns on their fur. There are only two poses among the six, but I think I managed to avoid the clone look. These minis can double as wolves for Frostgrave, which is great.


The idea for this came once more from folklore. In northern Croatia and neighbouring Slovenia, vučji pastir/volčji pastir is a person who is the master of all wolves in an area. He appears as an old man in rags or in the shape of a wolf. He organises pack gatherings where he assigns each wolf his prey for the upcoming season. Vučji pastir can transform into a wolf by jumping through a hoop or by rolling on the ground. Legends usually speak of poachers or shepherds who eavesdrop on a pack gathering from on top a tree, which ends in them getting spotted and transformed into a wolf for a number of years as punishment. Similar figures exist in folklore of many other European peoples, Slavic and otherwise.
Wolf herdsman artwork by Bulgarian artist (Viktor Paunov).
The wolf herdsman has the body of a Skaven Plague Priest from the Plague Furnace kit, head and wolf tail decoration from a Space Wolf, arms from The Hobbit Goblins, carved head on the tip of his staff is from some dwarf's helmet (originally a dragon head, I believe). The staff's shaft is a length of brass rod. The six wolf miniatures are Young wolves from Ral Partha.

Design choices

At first I meant to dress the character in dirty and torn civilian clothes, but he ended up in a frayed monk's habit when I discovered that Skaven body in my bits box. He needed to have a bushy beard, so I picked this Space Wolf head. It also sports a hairstyle that looks a lot like the tonsure, which is associated with Catholic monks. The props that were a must include on the figure are the staff and the hoop. The staff was meant to be a shepherd's crook, but I went in a different direction after I decided to add a wolf's tail on it to visually tie him in with his wolves better. After that I thought I might as well put a carved wolf head on the top. For the hoop I went with the simplest possible look. 

For variety's sake the pack will in the future be joined by a few more wolves which will be different sculpts.

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Wilderness basing- how I do it

MarK asked me in the comments about my recent basing style and I promised a tutorial. So here it is for all of you.

STEP I: If my composition requires it, I first build up some height with DAS clay. When you do this make sure to put some PVA underneath to help it stick to the base. When it cures it should be durable enough (has always been for me). This can also be done with Milliput if you are afraid DAS is not strong enough.
I sculpted a rock for the wolfherd to stand on. DAS comes in white and terracotta. The colour is irrelevant because it gets painted over anyway.
STEP II: After priming I paint the entire thing dark brown.
STEP III: When the paint is dry I cover everyting that won't be a visible rock in PVA and dip it in Noch flockage.
STEP IV: Next step is making a PVA and water mix and covering the flock with it. The flock will soak it in and when it's dry it will become more durable. While this is still wet I take watered down green paint and wash patches of flock that colour. This adds some variation. Or if you have more than one colour of flock you can just use more than one colour in step III and skip the paint.
STEP V: When step IV is completely dry I take an old brush and stipple the flocked areas with Zandri Dust. These highlights give the base more depth.
STEP VI: The rocks. Dawnstone layered with Celestra Grey.
STEP VII: Black wash and brown wash on the rocks.
STEP VIII: I add highlights here and there with light grey, almost white. And finally paint specks of moss and lichen.
STEP IX: After this I usually finish off with some tufts and leaves. Handled with tweezers and glued with PVA. Just a tip: don't forget that grass tufts can be shaded with washes and highlighted with a brush, too.
There are tons of basing products out there. One can play around and experiment. Not necessarily use all of it on one base - less is more. This is a part of my current basing arsenal:

  1. NOCH static grass. Different lengths and shades. I used this a lot on my Wilderness scenery.
  2. NOCH flock. Versatile stuff. Used in the above tutorial.
  3. Flowers from Kellerkind Miniaturen.
  4. Citadel static grass.
  5. Pablo el Marques static grass. Great thing about this brand, apart from a wide palette of available colours, is that they sell grass in packs as small as two grams. Most convenient.
  6. Mini dry leaves. Come from birch seed pods. Can be bought or collected from nature.
  7. Aetztech etched brass ferns.
  8. Gamer'sGrass tufts. I use them a lot. Variety of colours, tuft sizes and fibre lengths to choose from. There are moss patches and flowers, too.
  9. Ivy and tree leaves from Mini Natur. There is also a pack of their moss tufts in that pile of blisters.
  10. Natural tree roots I harvested myself.
All these things are good for bases as well as scenery and dioramas. And there are still many things I want to try out but haven't got round to purchasing yet. What do you guys use for your bases?